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Binding: Paperback
Brand: Three Rivers Press
Dewey Decimal Number: 794.809
EAN: 9780761536437
Edition: 1
ISBN: 0761536434
Label: Three Rivers Press
Manufacturer: Three Rivers Press
MPN: GKW39231
Number Of Items: 1
Number Of Pages: 624
Publication Date: September 06, 2001
Publisher: Three Rivers Press
Release Date: October 02, 2001
Studio: Three Rivers Press
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Editorial Review:
Product Description:
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games.
Inside, you'll discover:
The video game that saved Nintendo from bankruptcy
The serendipitous story of Pac-Man's design
The misstep that helped topple Atari's $2 billion-a-year empire
The coin shortage caused by Space Invaders
The fascinating reasons behind the rise, fall, and rebirth of Sega
And much more!
Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.
Average Rating: 
Rating: -
I love coffee table books, and I bought this thinking it was. I was hoping for a lot of historical pictures, and was disappointed with the few black and whites in the middle. I skimmed through the text and found a few interesting subjects, but nothing really engaged me. If you're looking for well-researched and detailed industry happenings, this book is great. If you're looking for a coffee table book, this isn't it.
Rating: -
This bood was pretty good and probably has a place in my library. It had a lot of interesting facts and wa a fairly complete history. I am a real classic video game nut, though. I would have liked to have seen more picures - there really did not seem to be much effort at illustration.
Rating: -
Très peu de visuels (quasiment pas en fait), et le propos est centré à 80% sur Atari (qui ne représente pas 80% du jeux vidéo !). Le livre est pas mal mais très loin d'être la référence "ultimate" auquelle je m'attendais. Déçu.
Rating: -
This is an accurate, in-depth, and complete review of the great history of video games. Being a 80's video game junkie, it was wonderful to hear the details Mr. Kent reveals.
Also, it is an easy read as the style is pleasing and clear.
Rating: -
The actual title of the book would have been "The Ultimate History of U.S. Videogames Industry". The whole text is very U.S. and Japan centered, while Europe is almost absent: Acorn, Rainbow Arts and Infogrames, just to name few, are not even cited, while Sinclair and ZX Spectrum deserve three lines of text on the overall 500 pages.
The point of view is extremely focused on Atari, Nintendo and Sega: Mattel Intellivision is dismissed in less than three pages, Philips VideoPac is completely ... Read More
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